Clive Barker's Hellraiser: Revival Accessibility

Find documented text, subtitle, audio and control options with clear platform and storefront limitations. Covers Clive Barker's Hellraiser: Revival.

Accessibility features as documented on the PlayStation Store listing and in PC settings references, captured on 12 October 2026. The Xbox and Switch 2 accessibility lists were not captured, and there is no dedicated publisher accessibility page.

Clive Barker's Hellraiser: Revival documents its accessibility options on the PlayStation Store listing rather than on a dedicated page, and that list covers five areas: visual, audio, subtitles, controls and gameplay. The headline items are large text, colour alternatives, fully subtitled dialogue, adjustable stick sensitivity and inversion, adjustable difficulty, tutorial reminders, pausing at any time and manual saving. There is no separate PC accessibility menu, and the storefront entry claiming the game has no spoken dialogue is wrong, because the campaign is fully voiced.

What follows separates the features the storefront actually lists from the PC display and audio settings that reference wikis document, because the two sources describe different things and only one of them is an accessibility statement.

The five documented categories

The PlayStation Store accessibility panel groups the game's options into five categories. The table lists what each category contains.

Documented accessibility categories
CategoryOptions listed
VisualLarge Text; Colour Alternatives
AudioVolume Controls; Mono Audio
SubtitlesSubtitles (Advanced); Large Subtitles
ControlsAdjustable Stick Sensitivity (Basic); Adjustable Stick Inversion (Basic); playable without adaptive trigger resistance
GameplayAdjustable Difficulty (Basic); Tutorial Reminders; Game Pausing; Manual Saving

Source: these are storefront-listed features, captured on 12 October 2026. They describe what the game supports, not a menu layout.

Visual and subtitle options

Large Text enlarges menu and heads-up display text, and Colour Alternatives lets important colours be changed so that information does not depend on telling two similar colours apart. That second item is the colourblind accommodation, and a PC review also mentions a colourblind filter in the graphics menu.

Subtitles are marked as advanced, which the storefront defines as spoken dialogue being fully subtitled rather than partially covered. Large Subtitles increases the subtitle font size. Because there is only one audio language, subtitles carry the dialogue for every non-English player, so subtitle sizing matters more here than in a game with dubs.

The full language breakdown, including which of the eight supported languages have voice acting, is on the languages page.

Red-lit combat in a narrow Labyrinth chamber with the Genesis Configuration active in Clive Barker's Hellraiser: Revival.
Readable settingsOfficial promotional screenshot

Audio options

Volume Controls allow individual audio volumes to be turned down or muted, and Mono Audio outputs the same signal from each speaker for listeners using one earpiece or a single speaker.

On PC the settings expose separate sliders for music, sound effects, dialogue and interface volume, and the audio system supports surround output alongside subtitles. Closed captions are not supported, which is a meaningful gap: spoken lines are subtitled, but non-speech audio is not captioned.

Not the same thing: subtitles and closed captions are listed separately in PC settings references, and only subtitles are marked as supported. If you depend on captions for non-speech audio, plan around their absence.

Controls and gameplay

Stick sensitivity and stick inversion are both adjustable at a basic level, and the game can be played without the adaptive resistance of the triggers, which matters on a DualSense controller. The storefront does not list remapping, so treat custom button layouts as unconfirmed.

On the gameplay side, difficulty is adjustable at a basic level, tutorial information can be reviewed at any time, the game can be paused, and saving is manual. Manual saving is the one that changes how you play rather than how you configure, and the difficulty page covers how the presets interact with it.

PC display and audio settings

PC settings references describe a normal graphics and audio menu rather than an accessibility menu. The relevant points are display and audio flexibility, and one notable limitation.

  • Ultrawide resolutions and 4K are supported.
  • Borderless windowed mode is available alongside exclusive fullscreen.
  • Upscaling options include TSR, FSR 3, XeSS 2 and DLSS 4.
  • Field of view cannot be changed natively and is listed as hackable, meaning a mod is required.
  • Separate music, sound effects, dialogue and interface volume sliders are present.
  • Closed captions are not supported.

A PC review notes that the settings menu is sparse overall, with a colourblind filter present but many common options missing. That is a reviewer's assessment rather than an official list, and it is consistent with the picture above: the accessibility statement lives on the console storefront, not in the PC menu.

The storefront contradiction

The PlayStation Store entry for the game lists "Playable without Subtitles" with the explanation that the game does not include spoken dialogue. That explanation is incorrect: the campaign has a fully voiced cast, led by Xalavier Nelson Jr. as Aidan Lynch and Doug Bradley returning as Pinhead.

The listing was captured as published, and the contradiction is reported here rather than silently dropped. Treat that one line as a storefront error and rely on the advanced-subtitle marking, which states the opposite and matches the voice cast.

The cast and its role in the story are covered on the story page.

What is not covered

The Xbox and Switch 2 accessibility lists were not captured, so no claim is made about their contents. It is likely that at least the difficulty, pause and subtitle options carry across, but that is an expectation rather than a documented fact.

There is also no publisher accessibility page. The features exist, and the storefront is the only place the publisher lists them, which is why this page leads with the storefront rather than a first-party document. Settings can be added or removed in patches, so re-check the storefront listing if a feature matters to you.

Frequently asked questions

What accessibility options does the game have?

The PlayStation Store lists five categories: visual (large text, colour alternatives), audio (volume controls, mono audio), subtitles (advanced subtitles, large subtitles), controls (stick sensitivity and inversion, playable without adaptive trigger resistance) and gameplay (adjustable difficulty, tutorial reminders, pausing, manual saving).

Is there a colourblind mode?

Yes, in effect. The storefront lists Colour Alternatives, which lets important colours be changed so information does not depend on distinguishing similar colours, and a PC review mentions a colourblind filter.

Does the game have closed captions?

No. PC settings references list subtitles as supported and closed captions as not supported, so non-speech audio is not captioned.

Can I remap the controls?

Stick sensitivity and stick inversion are adjustable, but the storefront does not list button remapping, so treat custom layouts as unconfirmed.

Can I change the difficulty after starting?

Difficulty is adjustable, and the storefront marks it as a basic option. The difficulty page covers how the presets work with the manual save system.

Are these options on Xbox and Switch 2?

Not captured. Only the PlayStation Store list was available, so no claim is made about the other console storefronts.

The five categories and their listed options, captured as published. Source: PlayStation Store accessibility list. Checked .

Separate volume tracks, no closed captions, ultrawide and 4K support, FOV hackable, upscaler list. Source: PCGamingWiki settings reference. Checked .

Audio and language context used to explain why subtitle sizing matters. Source: Steam store listing. Checked .