Clive Barker's Hellraiser: Revival Choose a Console

Compare PS5, Xbox Series X/S and Switch 2 by documented targets and attributed tests, with player priorities stated. Covers Clive Barker's Hellraiser: Revival.

Documented targets and attributed hands-on reports for the PS5, PS5 Pro, Xbox Series X and Series S, and Switch 2 versions as of 12 October 2026. No systematic technical comparison across all four platforms was published, so image-quality comparisons are reported per source rather than side by side.

The four console versions differ on frame rate rather than on price. PS5 and Xbox Series X run at 30 or 60 frames per second, while Switch 2 and Xbox Series S are documented at 30 frames per second. The digital game costs the same $39.99 Standard and $49.99 Deluxe on every console, so the choice is about performance and format, not about what you pay.

Beyond the frame-rate targets the evidence is thinner than it looks. No outlet published a systematic comparison of the same scene across all four consoles, so claims about which version looks best come from separate reviews of separate builds and should be read that way.

Official performance targets

The frame-rate figures below come from the developer's own support material rather than from measurement, which makes them the firmest numbers on this page.

Documented frame-rate targets by console
ConsoleDocumented targetNotes
PS530 and 60 FPSTwo modes
PS5 Pro30 and 60 FPSHigher graphic settings and PSSR support
Xbox Series X30 and 60 FPSTwo modes
Xbox Series S30 FPSSingle documented target
Switch 230 FPSMatches Series S on the official figure

No resolution figures: the publisher did not publish per-mode resolution targets for any platform. Treat resolution claims from any source as measurement rather than specification, and check which mode and which build the measurement covers.

PS5 and PS5 Pro

The PS5 version offers the two-mode structure that the Xbox Series X also has, and the Pro adds quality rather than a new performance tier.

  • PS5 Pro runs at higher graphic settings than the base console and supports PSSR, Sony's upscaling technology, according to the PlayStation Blog.
  • Remote Play is supported, so the PS5 version can be played on a compatible remote device.
  • Cloud streaming of the game on PS5 and PlayStation Portal requires a PlayStation Plus Premium subscription.

The harshest published verdict on any console version was for this one: Game Informer scored the PS5 build 4.5 out of 10 and described it as technically troubled. That is a single outlet, but it is specific to this platform, so it is worth weighing if the PS5 is your only option. The full picture is on the review page.

Xbox Series X and Series S

The two Xbox consoles are the widest documented gap in the lineup: Series X offers 30 and 60 FPS while Series S is documented at 30 FPS only.

  • Xbox Play Anywhere is supported, so a Microsoft Store purchase covers the console and the PC version.
  • Cloud play requires a Game Pass Essential, Premium or Ultimate subscription and still requires owning the game.

The Play Anywhere entitlement and what it does and does not include are set out on the Xbox Play Anywhere page. If you own a gaming PC as well as an Xbox, that entitlement is the strongest single argument for this platform.

Switch 2

Switch 2 sits with the Series S on the documented 30 FPS target and is the only console whose physical release is a game key card. Its own page covers the measured behaviour, the input-lag reports and the retail date in detail.

The short version: the frame rate is reported as stable at 30, graphics drew praise, and the recurring complaint is input lag rather than visual quality. A Switch 2 review scored the game 8.5 out of 10 while also reporting a progression-blocking bug, which is a reminder that a high score does not mean a clean build.

Read the detail on the Switch 2 performance page before choosing this version for a handheld-first purchase.

A Cenobite lunging at the player through a dark Labyrinth passage in Clive Barker's Hellraiser: Revival.
Platform differencesOfficial promotional screenshot

Ownership format and price

Digital pricing is identical across the four consoles, and the formats differ in one important way.

Digital price
$39.99 Standard and $49.99 Deluxe on all four consoles
PS5 physical
Disc
Xbox physical
Disc, Series X|S
Switch 2 physical
Game key card, retail 30 October 2026

Because list prices match, discount timing is the only price lever. Store coverage is listed on the price page.

What the evidence can and cannot support

This is the section that keeps the comparison honest. The official numbers establish frame-rate targets; almost everything else is one reviewer's observation on one build.

  • A comparison of image quality across consoles would require the same scene captured on each platform. No such comparison was published, so none is presented here.
  • The PS5 verdict of 4.5 out of 10 and the Switch 2 verdict of 8.5 out of 10 come from different outlets reviewing different builds, and they are not a like-for-like ranking.
  • Reported defects, such as the Switch 2 progression-blocking bug, describe the launch build and may be patched; patch status is not established here.

Do not splice sources: framing separate reviews of separate builds as a side-by-side comparison would overstate what is known. Where this page cites an observation, it names the platform and the source.

Which console, depending on your priorities

There is no universal winner, but the priorities sort cleanly.

  • Highest documented performance ceiling — PS5 or Xbox Series X, both at 30 and 60 FPS, with PS5 Pro adding higher settings and PSSR.
  • One purchase covering console and PC — Xbox, through Play Anywhere, if you also game on Windows.
  • Portable play — Switch 2, accepting the 30 FPS target and the reported input lag, and noting the boxed release arrives on 30 October.
  • Remote and cloud play within Sony's ecosystem — PS5, with cloud streaming gated behind PlayStation Plus Premium.

If your machine is a PC rather than a console, check the PC requirements instead; that decision has its own compatibility constraints.

Frequently asked questions

What frame rate does each console run at?

The developer documents 30 and 60 FPS for PS5, PS5 Pro and Xbox Series X, and 30 FPS for Xbox Series S and Switch 2.

Does the game cost more on one console?

No. The digital prices are the same $39.99 Standard and $49.99 Deluxe on all four consoles.

Which console version is best?

There is no documented winner across all platforms. PS5 and Series X have the highest documented frame-rate ceiling, Xbox adds Play Anywhere for console and PC, and Switch 2 is the portable option at a 30 FPS target.

What resolution does each version run at?

The publisher did not publish per-mode resolution targets, so no figure is stated here. Any resolution claim is a measurement of a specific mode and build.

Is the Switch 2 version worse than the others?

It has the same documented 30 FPS target as Xbox Series S and reviews praise its graphics, but input lag is a recurring complaint and one review reported a progression-blocking bug.

Official frame-rate targets per console and platform availability. Source: Saber Interactive support FAQ. Checked .

PS5 Pro higher graphic settings and PSSR support. Source: PlayStation Blog. Checked .

4.5 out of 10 for the PS5 build and the technical criticism. Source: Game Informer review. Checked .

Digital price parity across platforms. Source: Steam store listing. Checked .